Dapto Chaser Gallery

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The Dapto Chaser by Mary Rachel-Brown
Produced by Merrigong Theatre Company
Director: Anne-Louise RentellDesigner: Imogen RossLighting Designer: Toby Knyvett
Sound Designer: Daryl WallisCast: Noel Hodda, Drayton Morley, Don Reid and Doug Scroope

Production Manager: Daniel Potter
Stage Manager: Kelly Ukena
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4 Plays About Wollongong

The war on the hill.jpgClare Bowen in The War on the Hill

4 Plays about Wollongong was produced by Merrigong Theatre Company and opened in the Gordon Theatre, Illawarra Performing Arts Center on the 6th of November 2009.

Merrigong commissioned four writers to each create a work which had something to do with the Illawarra region, on the south coast of New South Wales, Australia. The plays that came back were all wildly different, and the task of making them work together as a single production fell on the creative team. 

The challenge was huge: 25 characters, four plays, one set, one stage, one design and only a few short weeks of rehearsal. Their hard work paid off. The show opened to an extremely positive audience response, leading to packed houses for the entire run.

Read the full production report, including photos and lighting plan here.

Lighting and AV Designer: Toby Knyvett

Director: Anne-Louise Rentell
Set and Costume Designer: Simon Greer
Production Manager: Daniel Potter
Stage Manager: Kelly Ukena
Technician and Audio ‘Realiser’: Allan Doyle
Set Construction: James Clarke
Assistant Stage Manager: Jessica Martin
Fight Choreographer: Scott Witt

The War on the Hill by Simon Luckhurst
Blame it on Dapto by Mary Rachel Brown
The Sameness of the Days by Van Badham
The Sound by Marcel Dorney

Featuring Adam Booth, Clare Bowen, Liz Burch and Terry Serio

Photos by Andrew Tenison

4 Plays About Wollongong Production Report

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Terry Serio and Adam Booth in Blame it on Dapto

4 Plays about Wollongong was commissioned by Merrigong Theatre Company. Each of the plays was radically different but all had to be realised within the same space. The major challenge for the designers was to create an environment that would allow for all of the texts to be seen as one production, yet facilitate them individually.

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What is Project: ALICE?

01Pre-show.jpgProject: ALICE is a new Australian work inspired by the Lewis Caroll classic Alice in Wonderland. It rewrites the tale from a generation Y perspective, exploring the rabbit holes of technology and isolation. It premiered in Track 8, CarriageWorks, Sydney, Australia in May 2009.

For this project we went all out on the production elements – A/V, lighting and sound were huge parts of the show. In fact they needed to be huge in order to match the colossal energy  of the performers.

Read the full production report with photos here.

Director / Design: Mark Haslam

Alice:  Jess Cook aka Cook’n’kitch
The Hatter: Bravo Child

Visuals: Melvin J Montalban
Co-Design / Production Management: Toby Knyvett

Written by: Mark Haslam, Alana Hicks, Bravo Child, Jess Cook, Miles Merrill, Donne Restrom

Photos by Tania Lambert

Special thanks to Emma Lockheart-Wilson, Amber Silk, Alistair Davies and Daniel Potter.

Project: ALICE Production Report.

Project: ALICE was always going to be very ambitious, particularly from a technical perspective. For me it felt like I was doing one of those rare projects where we could go all out on the technical production. There was no such thing as ‘too much’ (as long as we could afford it). Often we were consciously trying to induce a trance-like response in the audience. It was a big risk, but it paid off with a show that looked absolutely amazing.

02Opening.jpgThe lighting was a co-design between myself and the director, Mark Haslam. I’ve know Mark for about six years and this was the first time we’ve done a show together. Unlike many directors Mark has a strong background in technical theatre, as well as an impressive literary and physical practice. It’s one of those odd things that in Australian theatre director training is based on working with actors and text and so they often rely on designers to supply nearly all of the technical direction. Which is the opposite of many Australian film and TV directors whose training is primarily based around cameras and technology. In both cases I think a balanced approach gets the best results, which is why it was particularly good to work with Mark.

03RabbitHole.jpgAlice in Wonderland is the story of a young person lost in a senseless world. For this production we placed Alice in a generation Y context, mixing real stories from our Gen Y writers with Lewis Carroll imagery. Our main setpiece was a rusted jungle gym, infested with televisions and computer monitors. For the lighting Mark came to me with a concept of several tall booms surrounding the space rigged with open white par-cans. The idea was to provide a stadium-esque sense of depth, so that the production could move from intimate moments to huge over-the-top rock and roll looks. Chases and movement allowed a sense of playfulness in contrast to the threat of being completely overwhelmed by the intensity of the light. We specifically referenced images of night clubs, city lights and the blinking of neon advertising.

04Club.jpgIn practice the par cans proved to be an amazing depth effect. With so many pointing directly in the audiences eyes we had to be very careful not to blind, rarely taking them above 15%. I found that when they were just glowing, at about 5%, your eyes would adjust so that all you could see behind them was pure darkness – much better than seeing a bunch of black drapes at the back of the space.

05IntrospectiveMoment.jpgWe wanted each par 64 to be individually controlled. I also wanted to run our lighting desk in two preset mode. This meant that I was limited to 48 DMX control channels in total and of these 48 channels we needed to use 32 for our parcans, plus another 7 for our hazer and strobe. This left only 9 channels for lights that weren’t open white par-cans pointing straight into the audience. For me this was a big risk – I was ‘investing’ three quarters of my potential control into a bunch of lights that might only provide two or three different looks. For a production that wanted to go so many different places it seemed insane to have so little variety. There was no way I was going to have enough channels left to do anything else and have a proper front-of-house rig so in the end I took another risk and cut FOH lighting completely. This meant there would be no conventional face light from the front – faces would be lit entirely from the sides.

06Celebrity.jpgI can say now that those risks were all worth taking. I found that the parcans were incredibly flexible. They created their own brand of  ‘parcan architecture’ – even simple patterns were entrancing. The reason I use the word architecture is that their various arrangements seemed to suggest a sort of logic or coherence in their relationship to one another. This made them seem like a much more natural setting for the action than a bunch of lights on stands might otherwise seem. Track 8 is unusual as a small venue in that it has a fairly high ceiling. My top parcans were at 5.2m in the air, giving a sense of something ascending into the darkness. A chase from the top to the bottom of a boom would give the feeling of light falling from above. The stands were arranged so the cans filled your peripheral vision. Various chases at a low intensity were reminiscent of the flickering patterns you see when you close your eyes tight. In this way you could suggest both the huge depth of a stadium and the intimacy of something you only experience behind your own eyelids – simultaneously.

07Travel.jpgOccasionally I see shows that use a great deal of atmospheric effects and I think they draw attention to the lighting at the expense of the action, but for this particular show I can’t understate how much value the use of haze actually brought to the production. The great thing about using haze with tungsten lights is that it brings the life of the filament out onto the stage. Suddenly the audience can see the light ramping up, heating up, as it excites the air in front of it – seemingly moments before it is seen onstage. I think it worked for ALICE because this life was actually taken into account in the lighting design. All the fades were designed to draw the eye to the lamp first and then follow the beam to it’s target. The haze meant that there was truly a difference between 5% and 10%, from a glowing eye to a column of light. Haze was provided by a Look Solutions Unique 2, which did the job beautifully.

08Buddah.jpgWe had one more trick up our sleeves in the lighting department: a Martin Atomic 3000 Strobe, which was kindly lent to us by a friend. However as we had no colour in the rig  we decided to fit a colour scroller to it, so that on top of our tungsten warmth we could cut to some saturated primary and secondary colours. Big cyan, magenta, yellow red, green and blue moments. Martin makes a scroller specifically for the Atomic, and we thought it wouldn’t cost too much to hire one for the run. It turns out this wasn’t the case – I tried everyone in Sydney who had one and the cheapest I could get was $400 a week – I imagine because they didn’t want to hire one without the strobe itself attached. On principle I refused to pay this for a device that wasn’t even a light – but that’s no reason to let go of a good idea, so I went a little bit DIY. After some trial and error I managed to combine two (much cheaper) par 64 scrollers into a single scroller for the Atomic, with the bonus of being able to operate each separately and achieve split colour strobe effects! That being said we didn’t end up using the strobe as much as we envisioned, the parcans ended up providing as with many more looks than we anticipated and so we left the strobe out. Perhaps we had enough lights pointing in the audiences eyes anyhow….

09Rainfall.jpgThe jungle gym was a fantastic set piece, no matter what lights it was hit with it looked amazing. It also had this great quality of playfulness, every time I went near it I couldn’t help but climb all over it. Originally we were intending to build it ourselves but then heard STC had just used one in their production of War Of The Roses Part 2. We made some enquiries and they offered to hire it to us for much less than it would cost to build one. It was a little bit like recycling – giving an object a second life. It was nice that it had it’s own history and we were making it work for us, rather than it being an object we pluck straight out of our imaginations, build, and then destroy when we are done. In my opinion this kind of recycling should happen more often in the theatre scene. We constantly re-interpret the same texts, why not the same objects and spaces?

10Aftermath.jpgThe A/V content was a collaboration between Mark and his good buddy Melvin J. Montalban. Melvin has amazing skills with everything filmic and graphic, and as such put together some incredible clips for the show. My job was to source and realise the actual physical objects – the TVs. In the image above you can see the industrial looking one hanging above the jungle gym. This TV not only had to work but also conceal quite a few kilograms of synthetic rain – which had to fall on Alice midway through the show. Originally I was intending to take the speakers out of the TV and put the rain (acrylic plastic chips) inside the actual chassis. In the end I steered away from this because I thought the TV might overheat with all the extra plastic inside. In the end we put a tray underneath and a hopper on the back. This was filled with plastic before each show and would provide a steady stream of rain for a good 40 seconds This was not only a mindblowing moment – one girl asked ‘How come her hair isn’t wet?’ – but left a sea of plastic all over the floor. My favourite moment is pictured above – where the lights fade up after the rain. The 7 second fade was just perfect, with the TV still swinging on its chains. Like opening the gates to a wasteland. The plastic then went on to pick up the image in the next scene where we projected on the floor. Magic.

11Tokyo.jpg12TokyoExplodes.jpgEquipment:
24 x Par 64 MFL
8 x Par 64 NSP (used for the 8 cans closest to the floor)
6 x Selecon 1000w Fresnel
1 x Martin Atomic 3000 Strobe
2 x Camelont Rainbow Scroller
1 x Look Solutions Unique 2 Hazer
1 x Jands Event 48
3 x Jands FP12 dimmer rack
1 x Jands GP12 dimmer rack

1 x Panasonic PT-D4000E Projector (rigged to project on floor) 
2 x TV
2 x Scan co
nverter
3 x Computer Monitor
1 x Mac G5 Pro with 6 x DVI-I Ouputs. Running Qlab.

A big thanks to Emma Lockheart-Wilson, Amber Silk, Daniel Potter and Alistair Davies .

Photos by Tania Lambert

Snatch Paradise Production Report

The Snatch Paradise gala premiere was a challenge because not only did it have to look and sound great but it was also a fund-raising event held in order to send the show over to England. It needed to make money. With the tickets set at $50 a head (very pricey for independent theatre) we set an equally high bar for the technical production, however it had to cost us as a little as possible. Time to call in some favours.

The venue was Fraser Studios – a not-for-profit artspace in Chippendale, Sydney. The building itself is a beautiful warehouse with plenty of character, however no staging or lighting infrastructure so we had to bring everything in ourselves.

With these factors in mind we needed to find a design concept that was affordable but looked great. We decided to accentuate what we already had: The beautiful architecture of the space and several playful artworks that Fraser Studios kindly gave us permission to use in our set.

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The whole night was designed to feel like a cosmopolitan warehouse party rather than a theatre show and some domestic party lights helped us get there. I normally wouldn’t use these but in industrial spaces I find they really help to soften the room and give it an ‘indie’ look.

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Due to a lack of setup time and power I decided to use a number of colour changing fixtures, both LED and discharge based. I approached some friends and managed to get hold of some old Clay Paky Combicolours. These are a 575w discharge changer with two colour wheels and a gobo wheel. These units had no lenses so the fixture wasn’t capable of producing sharp images, however the gobo wheel was still useful in its continuous spin mode where it could induce a gentle movement in a static colour. The colours themselves were typical bright discharge hues although there were a couple of ‘theatre-friendly’ pastels, which was a nice surprise. The other nice suprise was the relatively smooth mechanical dimmer, something I wasn’t expecting from an older fixture. I used them to light the ceiling throughout the party and the show, highlighting the warehouse architecture.

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I also used four Martin CX-10 colour changers, a discontinued 250w discharge unit. These have one colour wheel, a gobo wheel and a frost, as well as a mechanical dimmer/strobe. I found the colours a bit jarring, even with the colour correction filter from the gobo wheel in place. The dimming was also poor, a linear fade on the hog producing a stuttering fade from the unit. The frost saved them though, acheiving a nearly 180 degree flood over the back wall. Whilst I can’t reccomend these for much, as uplights on walls they do get the job done. I had two of them on the floor behind the set and they filled the rear wall nicely.

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Other lighting gear included some cheap LED pinspots and panels I managed to get for gratis. The pinspots were set to auto mode and placed in a few choice locations around the place where they did their job as party decoration.

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I used the panels as a clubby backlight for some of the songs, unfortunately the dimming on them was even worse than the CX-10s so they ended up just switching through colours.

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Snatch Paradise also has a number of projected cues. I knew the projector I had wasn’t going to cut through the lighting so we opted to use some TV’s to do the main cues. I still set the projector up for an interesting look on a garage door.

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I didn’t want the TV’s to sit blank when there were no AV cues so I created a simple media server in vvvv
– a multipurpose programming environment suited to multimedia applications. The patch I created allowed the colour to be controlled via DMX, this way the tv image could be integrated in all the cues rather than simply being a black square on the stage.

SnatchTvs.jpgLighting:
1 x Hog 600
8 x LED pinspot
6 x LED panel
4 x Martin Cx 10 Extreme
6 x Clay Paky CombiColour
2 x Selecon Acclaim 650w PC
1 x Theatrelight Single channel Dimmer

AV:
1 x Denon DN-V 210 pro DVD player
1 x Edirol V-4 video mixer
1 x Laptop w/ Enttec DMX USB Pro
1 x Scan converter – VGA to Composite
4 x Television
1 x Mitsubishi Projector

Snatch Paradise

Snatch Paradise is the first international Gemeinschaft Dogs production. After a limited preview season in Sydney it heads to the Edinburgh Festival Fringe with an all Australian cast. I looked after all of the technical production for the Sydney season, including designing the burlesque warehouse gala premiere at Fraser Studios. The Sydney season was successful in raising nearly $7000 to go towards sending the show to England, which is quite an achievement considering the large amount of technical production we put into the show.

Whilst I’m not going overseas with the cast I’ve had great fun supporting them. We had an incredible response in Sydney and even if they don’t have a top lighting designer with them (they do say I’m modest) I’m sure they will make an impact in Edinburgh. Head over to the G-Dawgs website for more info.

Check out the production report for pictures as well as lurid descriptions of the technical challenges involved in the project.

Snatch Paradise by Van Badham. Directed by Tanya Denny. Designed by Jo Lewis. Lighting Design (Sydney season) by Toby Knyvett. Featuring Lucy Miller, Sophie Cook, Shannon Dooley, Annaliese Szota and Geraldine Timmins.
Produced by the Gemeinschaft Dogs.
Big thanks to Glenn Dulihanty, Emma Lockheart-Wilson, James Winter, Alan Doyle, Daniel Potter and Alistair Davies for their support.